Krishan Verma
Senior Unity Developer
Experienced in developing software applications and games for Android, iOS, and Windows. Worked on 2D/3D, multiplayer, and AR games, as well as museum touchscreen applications. Proficient in C# scripting, problem-solving, game design, and object-oriented programming. Skilled in user session management, UI creation, ad implementation (Unity Ads), and application optimization.

Experience
Aristocrat Gaming
Senior Unity Developer Oct 2024 - Present
- Worked as frontend developer in multiple slot games and fixed critical bugs for timely delivery of the application.
- Implemented critical animation and audio sync logic by coordinating closely with Technical Artists, integrating animation triggers and managing Unity State Machines.
- Developed various scalable C# gameplay systems using the Model-View-Presenter (MVP) architectural pattern.
- Owning end-to-end data integration and state synchronization, including complex JSON desrilization across all Model, View, and Presenter components.
- Streamlined CI/CD and Version Control utilizing Jenkins for build management (troubleshooting and initiating builds) and GitHub with SourceTree for collaborative version control and code integrity.
- Practiced Agile Development by managing development tasks, bug fixes, and change requests via Jira, effectively communicating progress and scope.
- Facilitated cross-functional team success by coordinating daily with other Frontend Developers, Technical Artists, and Backend Engineers to translate complex design requirements into high-performance user experiences.
Digital Jalebi Interactive Labs
Unity Developer Sep 2023 - Oct 2024
- Built multiple touchscreen museum applications and games representing historical data through interactive displays, including projects like Living Legends, Distribution of Language, Dancing Lady, and Number System.
- Implemented gameplay mechanics, AI, multiplayer, and ad monetization using Unity Ads and Iron Source SDK.
- Enhanced game performance and user experience across different devices.
- Developed a Virtual Zoo AR application using Unity AR Foundation framework.
- Collaborated with design teams to translate creative concepts into functional interactive exhibits.
Tata Consultancy Services
Assistant System EngineerOct 2020 - Sep 2023
- Contributed to the full software development lifecycle for diverse applications, focusing on optimization and object-oriented programming in C#.
- Recognized with the "On the Spot Award" for excellence in delivery and the "Special Initiative Award" for proactive problem-solving.
- Maintained high code quality standards while managing user sessions and UI implementation for enterprise-level applications.
Projects
Firefly 2D Side-Scrolling Mobile Game (Play Store):
- Designed and developed a Firefly 2D side-scrolling mobile game, targeting Android users.
- Implemented captivating gameplay mechanics, including smooth character controls, obstacle avoidance, and power-up collection.
- Utilized Unity 3D and C# scripting to create interactive environments, animated sprites, and particle effects.
- Integrated Unity Ads and Iron Source SDK for ad monetization and revenue generation.
- Overcame challenges such as optimizing performance for different screen sizes and ensuring a seamless user experience.
3D Zombie Shooter Game:
- Designed and developed a 3D zombie shooter game, showcasing intense gameplay and immersive environments.
- Implemented shooting mechanics, enemy AI, and a variety of weapons and power-ups for the player.
- Utilized Unity's particle systems and visual effects to create realistic explosions, blood splatters, and atmospheric elements.
- Integrated audio and animation management using Unity's built-in tools to enhance the overall game experience.
- Addressed challenges related to enemy AI behaviour, balancing game difficulty, and optimizing performance for various devices.
- Incorporated multiplayer functionality using Photon Pun2 to enable online racing with other players.
Tic Tac Toe Board AI Game:
- Developed a Tic Tac Toe game with an AI opponent using Unity 3D and C# scripting.
- Implemented a smart AI algorithm that can analyse the game state and make intelligent moves.
- Designed user-friendly UI panels and implemented game logic for player turns and win conditions.
- Focused on creating an engaging and challenging gameplay experience for players of different skill levels.
- Overcame challenges such as developing an efficient AI algorithm and ensuring the game's responsiveness and accuracy.
3D Racing Game:
- Developed a 3D endless racing game using Unity 3D and C# scripting.
- Implemented realistic physics for vehicle movement, including acceleration, braking, and steering.
- Focused on optimizing game performance to ensure smooth frame rates and responsive controls.
- Utilized Unity 3D and C# scripting to create interactive environments, animated sprites, and particle effects.
Education
Lingayas University
Bachelor of Computer Application (2020)
Data Structure and Algorithms, Computer Graphics, Fundamentals of Computation, Linear Algebra, Computational Methods in Computers, Analytic Geometry, Calculus, Trigonometry, Algebra, Design Patterns, Software Architecture, Object Oriented Programming, Database management etc.
CGPA: 9.7/10.0
Central Board of Secondary Education
Completed 12th in 2017 with 73% Percent.
Completed 10th in 2015 with 7.4/10 CGPA.
IT Skills
- Good Knowledge of C#, Unity(2D/3D), OOPs, Physics System, UI design and Animation System.
- Well aware with JSON, Jira,CSS, HTML, MYSQL,Python,C,C++.
- Good understand Data structure & Algorithms.
- Developed for Platforms like: Android,iOS and Windows.
- Used version control & CI/CD Pipelines like: Github,SourceTree,Jenkins.
- Worked on SDKs & Plugins like: Photon Pun2, AR Foundation, Unity Ads and IronSource.
Certifications
Achievement
- On the spot Award for work of excellence in TCS.
- Special initiative Award in TCS for Initiatives.
- Fresco Play Miles Award for continuous learning.
- Received scholarship in college for the best performer and for holding a 1st position in BCA.